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About 36 participants aged 6–14 y/o joined this study. Overall, the main evaluations after playing or not variations of the group games were: (1) how difficult or pleasurable participants perceived the cooperative task to be; (2) how satisfied participants were with their group member and how mindful they were of each member feeling, and how well they executed the subsequent task at individual and group level (objective criteria were established). The interaction design improve the user experience in the buying process, for example with a very simple form with few steps with the posibility of return to last step. Therefore, the word interactive design has an inherent focus on how the design interacts with the user, and how to consider these interactions. It is important to mention that many unpredicted factors can happen when working with children in natural playful situations. A fatigue effect might have happened from the game, reducing children’s focus on the design task. Participants who played the full body game version achieved higher scores in the game, displayed better teamwork, and reported better impressions of their group members after the activity. According toWikipedia, "Common topics of interaction design include design, human–computer interaction, and software development." The same concept can be applied with the definition of interactive toys. The “interaction” from interactive toys comes from these expanded possibilities between the user and the artifact facilitated by modern technology. From a technology standpoint, an interactive toy differs from traditional ones by adding the interactive attractiveness of modern technologies to stimulate play. Considering all the game sessions, three main differences were observed between game sessions: Game session 3 worked with physical tasks involving body movement coordination, while sessions 1 and 2 focused on constructive building and coordination skills. These observations suggest that, among two physical game sessions, having an easier difficulty entry could be safer for more participants to join and engage with the group game task. Common topics of interaction design include design, human–computer interaction, and software development. Therefore, if group games are meant to be utilized as ice-breakers, a balance must be established regarding the time and engagement of the session: either the game needs to be short and simple enough to ensure a smooth transition for the cooperative task, or a good rest time must be ensured with the group. Interaction Design is abbreviated as IxD is a branch of user experience design. Although the smart blocks of game session 1 indicated negative effects for task impressions, these effects were not noted on the block games of session 2. Since interactive design is an extension of graphic design, an interactive designer is well versed in the fundamentals of graphic design. These will be followed by a series of studies of children’s social interactions when under the influence of different game conditions. However, technology cannot be stopped and children’s interest to interact with technology should not be discouraged, but rather utilized to support their development. This context took opportunity of an existing children’s design competition of the Interaction Design with Children 2018 (IDC2018) conference [27]. When people gather to play together, the device can combine notes and create harmony, making the activity more meaningful and pleasurable. Job opportunities for people with design skills are increasing like never before (an estimated 13% increase from 2010 to 2020). We must then initially assume that block games would have a similar effect than the dancing game on children’s group behavior. In other words, when interacting with traditional toys, such as a football, the user receives an instant sensory feedback which might motivate them to keep playing. Known as play tools, toys have an important role as facilitators of children’s growth and learning [3]. Compared with the previous session, game session 2 was shorter, the intention of the game was easier to understand, and children had the same initial conditions to participate. Although no differences were observed on cooperation among group conditions, results indicated that participants who played the group game reported higher confidence with their designs and were significantly more likely to submit them to the competition. According to the Merriam-Webster dictionary [9], the word “interactive” can mean: (1) mutually or reciprocally active or (2) involving the actions or input of a user. According to a study requested by the Kids Design Association (KDA), Japan [16], interactive products should encourage children to create relationships instead of being alone. 4. Considering that, the following guidelines where defined for designing artifacts for interactions among children. A point of caution is that a higher physiological arousal through interactive technology can also be associated with increases in user stress level [14]. A promising subcategory of the interactive toys is the interactive playgrounds. To date our community has made over 100 million downloads. They have to understand the target users and their expectations, also the interaction behaviors between the users and product. Children enjoy interacting with current technology and it would benefit their social interaction to utilize a medium which they can more easily engage. We proceeded by introducing selected case studies which were designed to observe children’s group behavior and task engagement after playing different ice-breaking group games. In this chapter, we are going to introduce two concepts that are currently present in the development of play tools for children: (1) interactive design, represented by toys that can integrate interactive sensors and actuators to promote new play possibilities, and (2) design for interaction, a new tendency focused on how children interact with each other and how new designs can contribute to these interactions. As an example, Suzuki et al. This indicates that, instead of the energy level that the game is requiring from the player, the level of involvement they will have with the task is the main factor. It means that we as designers need to envision the use, that is what a person is thinking, doing and feeling while interacting with our app. This is before interaction design happens. Interaction Design. Another important interaction design principle is inducing the ability to learn to use the … Interaction design is an important component within the giant umbrella of user experience (UX) design. Children have a universal need to play, and by playing, they can learn a series of skills vital for... 2. An interaction designer delivers mockups, blueprints and prototypes. Game sessions 1 and 3 worked with interactive games, while session 2 worked with a more traditional building block. We are IntechOpen, the world's leading publisher of Open Access books. Considering the described elements of this section, it is important to investigate additional ways for technology and interactive toys to foster social interactions among children. The overall recommendation is that, specially at young ages, screen time should be minimized at the same pace that active play time should be encouraged. This relationship can be seen in the scheme represented by Figure 3. found that haptic inputs increased the immersion children had when reading and listening stories [13]. Many of these elements are proven to have a positive effect on children development, since it can better direct and immerse them in the activities. The Ultimate goal of interaction design is to create products that allow users to achieve their objectives in the most efficient way. Results indicated no difference between participants who played the easy group challenge and participants who did not play the group game. The games were mediated in different moments by technological and traditional toys, but technology integration did not indicate to be the main influencing factor of children’s group interactions. Here comes interaction design, quoting Bill Verplank, interaction design is design for human use. The field of interactive design is populated with graphic designers, user-interaction designers, front end programmers, back end programmers, analysts, web developers and information architects. An interaction designer's mission is the same on every project: create an experience that users will love. While interaction design has an interest in form (similar to other design fields), its main area of focus rests on behavior. While interaction design has an interest in form (similar to other design fields), its main area of focus rests on behavior. Instead of working with interactive toys and of creating two game conditions, this study investigated how playing a building block tower game could affect children’s impressions and motivations for a subsequent task. Therefore, the main challenge for designing interactive play tools lies in researchers successfully identifying children’s dynamic interaction patterns together with designers and engineers successfully developing new technologies and artifacts to support these interactions. When comparing with the word “interactive,” “interaction” carries a broader meaning involving different relationships between humans with living things and with artifacts. By Rodrigo Fernandes and Toshimasa Yamanaka, Submitted: September 23rd 2018Reviewed: January 11th 2019Published: March 25th 2019, Home > Books > Interactive Multimedia - Multimedia Production and Digital Storytelling. By knowing about user’s behaviors, interaction designer have to make the product usable, effective and pleasant. Interaction design associated more with the way a user utilizes or interacts with a product and also the method of how to design the process of interaction that between a user and a product. When giving the focus to social relationships, we can go beyond isolated experiences between the child and the play artifact, helping them establish meaningful bonds that can support the development of different social skills, such as cooperation. When we consider the interactivity of games, it is important to allow some flexibility to attend to different children’s preferences. The main considerations which led to this assumption were the game simplicity and the displayed engagement during game sessions. Still according to the Merriam-Webster dictionary [15], the word “interaction” can mean: (1) the act of talking or doing things with other people; (2) the action or influence of things on one another, or; (3) mutual or reciprocal action or influence. Available from: Multimedia Production and Digital Storytelling, Case studies: how group games can promote interaction, Conclusions: what does “Design for Interaction” mean for the future of interactive play tools. games that produce more significant results by joining force with others, artifacts to facilitate communication between children, or. Further studies are necessary to investigate both immediate and longitudinal effects of specific game elements on children’s social development. Considering children’s sociability, a parallel field called “social game studies” seek to understand how different game elements can influence children’s social development [19]. We defined from these results that when administrating game as ice-breakers, the difficulty should not be excessively high. Co-Design challenge where had to activate an electronic light, sound, or these expanded possibilities between the games effects... 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